Minecraft-like Roblox block game rblx.games/135624152691584
roblox roblox-game rojo

core: "optimizations"

+49
+3
src/ReplicatedStorage/Shared/ChunkManager/BlockManager.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local BlockManager = {} 2 5 3 6 BlockManager.BlockIdMappings = {} :: {BasePart}
+3
src/ReplicatedStorage/Shared/ChunkManager/Chunk.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local Chunk = {} 2 5 Chunk.__index = Chunk 3 6
+3
src/ReplicatedStorage/Shared/ChunkManager/ChunkBuilder.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local ChunkBuilder = {} 2 5 3 6 local Chunk = require("./Chunk")
+3
src/ReplicatedStorage/Shared/ChunkManager/init.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local ChunkManager = {} 2 5 3 6 local RunService = game:GetService("RunService")
+3
src/ReplicatedStorage/Shared/Globals.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local Globals = {} 2 5 3 6 Globals.RenderDistance = 6
+3
src/ReplicatedStorage/Shared/ModLoader.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local ML = {} 2 5 3 6 type modContext = {
+3
src/ReplicatedStorage/Shared/PlacementManager.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local PlacementManager = {} 2 5 3 6 local ChunkManager = require("./ChunkManager")
+10
src/ReplicatedStorage/Shared/Util.lua
··· 1 1 local module = {} 2 2 3 + function module.isNaN(n: number): boolean 4 + -- NaN is never equal to itself 5 + return n ~= n 6 + end 7 + 8 + function module.isInf(n: number): boolean 9 + -- Number could be -inf or +inf 10 + return math.abs(n) == math.huge 11 + end 12 + 3 13 function module.BlockPosStringToCoords(s: string): Vector3 4 14 -- a,b,c 5 15 local split = string.split(s,",")
+3
src/ServerScriptService/Actor/ServerChunkManager/TerrainGen/init.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local TerrainGen = {} 2 5 3 6 local deflate = require("./TerrainGen/Deflate")
+3
src/ServerScriptService/Actor/ServerChunkManager/init.server.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 print("Hello world!") 2 5 3 6 task.synchronize()
+3
src/StarterGui/Game_UI/LocalScript.client.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 if not game:IsLoaded() then 2 5 game.Loaded:Wait() 3 6 end
+3
src/StarterPlayer/StarterPlayerScripts/Actor/ActorInit.client.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 if not game:IsLoaded() then 2 5 game.Loaded:Wait() 3 6 end
+3
src/StarterPlayer/StarterPlayerScripts/Actor/BlockInteraction.client.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 if not game:IsLoaded() then 2 5 game.Loaded:Wait() 3 6 end
+3
src/Workspace/mods/mc/init.lua
··· 1 + --!native 2 + --!optimize 2 3 + 1 4 local mod = { 2 5 name = "Blockscraft", 3 6 description = "Base Blockscraft blocks",