A Gleam implementation of the Scoundrel solo card game munksgaard.me/scoundrel
lustre scoundrel gleam card game

Update README.md

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README.md
··· 1 1 # scoundrel 2 2 3 - [![Package Version](https://img.shields.io/hexpm/v/scoundrel)](https://hex.pm/packages/scoundrel) 4 - [![Hex Docs](https://img.shields.io/badge/hex-docs-ffaff3)](https://hexdocs.pm/scoundrel/) 5 - 6 - ```sh 7 - gleam add scoundrel@1 8 - ``` 9 - ```gleam 10 - import scoundrel 11 - 12 - pub fn main() -> Nil { 13 - // TODO: An example of the project in use 14 - } 15 - ``` 3 + An implementation of the [Scoundrel](http://www.stfj.net/art/2011/Scoundrel.pdf) 4 + solo card game. I was inspired by watching [this 5 + video](https://www.youtube.com/watch?v=Gt2tYzM93h4). 16 6 17 - Further documentation can be found at <https://hexdocs.pm/scoundrel>. 7 + ## Development 18 8 19 - ## Development 9 + Development is easiest when using nix flakes. Simply `nix develop` to enter a 10 + dev shell with all the necessary dependencies. 20 11 21 12 ```sh 22 - gleam run # Run the project 23 - gleam test # Run the tests 13 + just dev # Run the development server 14 + just cli # Run a cli game 15 + just build # Build the static assets to be deployed 24 16 ```