A Gleam implementation of the Scoundrel solo card game munksgaard.me/scoundrel
lustre scoundrel gleam card game

remove unused messages field

+4 -4
+4 -4
src/scoundrel.gleam
··· 22 22 } 23 23 24 24 type Model { 25 - Model(state: state.State, messages: List(String)) 25 + Model(state: state.State) 26 26 } 27 27 28 28 fn init(_args) -> Model { 29 - Model(state: state.init_state(), messages: []) 29 + Model(state: state.init_state()) 30 30 } 31 31 32 32 type Msg = ··· 37 37 case state.turn_result(new_state) { 38 38 state.NextRoom -> { 39 39 let assert Ok(s) = state.next_room(new_state) 40 - Model(state: s, messages: ["Room defeated, next room", ..model.messages]) 40 + Model(state: s) 41 41 } 42 - _ -> Model(..model, state: new_state) 42 + _ -> Model(state: new_state) 43 43 } 44 44 } 45 45